Game Tutorial

Not open for further replies.


Staff Member
Lua Crew
The main objective of the game is to collect a piece of cheese placed in at least one location on a map. Players control a mouse with the arrow keys or the WASD keys to run, duck, jump and perform various techniques, such as wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to collect it. After which, the player must take the collected cheese back to the map's mouse hole to finish. The number of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded into a player's permanent stats when there are about 2 or more players in the room. Players are also given extra recognition in their stats for finishing first when there are eleven or more players in the room. Maps have a general time limit of two minutes, at which time a new map is loaded. Maps can instantly switch before the time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are only two mice left on the map. Dying adds one point to a player's score on the scoreboard, no matter what time in the game it is or the cause of death.

When a player reaches the highest score on the scoreboard, they will become a Shaman in the next map involving one. The general objective of the Shaman is to help the other mice obtain the cheese and bring it back to the hole. Doing so will award the Shaman with "saves" for each mouse who completes the map, which is recorded onto the player's profile. The Shaman can do so by summoning objects such as boards, boxes, anvils, spirit, and balloons to create buildings or contraptions such as bridges to cross gaps or various other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an object firmly grounded and will not move, but it can rotate on the anchor. Yellow nails connect to most other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.

Upon reaching 500 total saves as a Shaman, a player can choose to become a 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor an object solidly, nor can they use the Spirit tool, which can push mice and objects with a flash of light. Spirit is the only object allowed to be cast outside of summoning range. In lieu of this, hard mode Shamans can create a pre-made 'totem', which is constructed on an in-game editor map. Totems can be constructed with up to 20 objects, but only one red nail may be used as an anchor. A completed totem construction can be summoned instantly as a hard mode Shaman and is immediately functional, but may only be summoned once per map. After saving 1500 total saves in normal mode and 500 in hard mode, a player will unlock the 'divine mode'. In addition to not being able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor can they use a totem. Despite the constraints, divine mode Shamans have the ability to spawn available objects almost anywhere on a map.

Collected cheese is also saved up and used as currency in the game. Players can use this currency to buy virtual clothing items for their mouse in the game's item shop. Players can also buy virtual clothing items with 'fraises'. Items are purely visual and do not give bonus stats. Players can also create their own maps via an in-game editor. Created maps must be verified by a test run of the map where the creator has to be able to successfully collect the cheese and bring it back to the hole. Once verified, players can choose to submit their map into rotation at the cost of 40 cheese.

An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific numbers of cheese, obtaining a certain amount of first-place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying any type of fur (except plains) from the shop and completing events.

An experienced and level system allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide increases the Shaman's ability to save more mice, a Wind Master focuses on the Shaman's mobility, a Mechanician gives the Shaman more options when it comes to building, a Wildling enhances both objects and mice, and a Physicist increases the Shaman's power.

Trolling is considered a part of the game, as stated in the in-game 'Help/Rules' menu. Some players infrequently decide to troll, whether playing as the Shaman or a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that cause lag to other players, as well as blocking them from progressing in the map by building a structure that is impossible to pass. Normal mice can troll by stalling, which is to stay on the map for as long as possible without capturing the cheese. Normal mice may also choose to push the Shaman's buildings off the stage. In maps where there is collision detection, they can also push other mice, including the Shaman, off the stage. Trollers can also use the in-game consumables to make a shaman build go haywire or slow down mice Common consumables used are Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.


You’re a little mouse and you have only one thing in mind: acquire the delicious cheese and bring it back to the hole. In order to help you, a player will be chosen to be the powerful shaman and will be able to spawn different objects to guide you.​

I. Your purpose:
The purpose of the game is simple: you have to pick up the cheese and bring it back to the hole where you and your fellow mice will be able to enjoy it. The more cheese you recover, the more titles you’ll earn. Each cheese you bring back will also add one more cheese to the shop. This cheese will allow you to:
  • Buy some items in the shop to personalize your mouse.​
  • Create some maps via the map editor. (Starts at 40 cheese. If you make good maps the cost can go down !)​
II. How to play:
Use the arrow keys or WASD to move your mouse, press Up or W to jump.
III. Grounds:
In order (hover your cursor over the pics of the different grounds to see their names):



  • Wooden / Grass / Earth / Snow / Stone grounds – Wood ground is the basic ground of the game. Grass, earth, snow and stone grounds share similar properties with the wood ground but have a different look; their purpose is to be decorative grounds.
  • Chocolate ground – This ground has way more friction than wooden, grass, earth, snow and stone grounds. Mice can grip easily to this ground and climb it.
  • Sand ground – This ground has a little less friction than wooden, grass, earth, and stone grounds. It’s harder for mice to grip to this ground and climb it.
  • Ice ground – This ground has way less friction than wooden, grass, earth, snow and stone grounds. Mice can’t grip to this ground and can’t climb it.
  • Trampoline ground: Mice can bounce on this ground.
  • Lava ground: If you touch the lava, cancel your bounce with a jump in order to not fly too high. Otherwise, expect death.
  • Water ground – Mice without cheese can float on the surface of this ground, while the poor mice with cheese on their back will sink like a stone!
  • Cloud ground – This ground is really special! Mice can go through it but items can’t.


“You’re the shaman! Help your disciples to get the cheese!”

The shaman is the mouse who guides all the other mice to the cheese and then to the hole thanks to several objects she can spawn via the menu. They also can tie these objects thanks to a variety of anchors with different properties. This way, they can build safe structures on which you’ll be able to run.

The shaman has the most important role and players totally depend on them. They are often indispensable on your quest to the cheese.​

I. How to control the shaman:
Click on one item from the list at the bottom right to select it. Click again at the place you want to put it and keep it pressed to summon the chosen item.

Most of the items have to be summoned near the shaman. In that case, you’ll see a blue circle around your mouse: it shows you where you can spawn an item. Use the scrolling wheel or the Z/Ctrl keys to rotate the object before spawning it; you can also use X or Shift to rotate it the other way. Don’t try to summon any item outside this circle, it’ll turn red and you won’t be able to summon it.

II. Items :
  • Arrow: The arrow allows you to lead mice and shows them where to go.
  • Spirit
    : The spirit is a little explosion that can be spawned anywhere on the map. It is mainly used to propel mice for a short distance.
  • Balloon
    : A balloon is an object that floats until it comes in contact with an other object. It can be tied to any other objects or mice thanks to the anchors and makes them fly too.
  • Rune
    : When it’s spawned, the rune will cross the map along the same lines as the arrow until it comes in contact with another object. In that case, it’ll push it. Runes can be tied to any other objects to push them in accordance with the shaman’s wishes.
  • Little box / Big box
    : Mice can climb on them.
  • Anvil
    : The anvil is a really heavy item; it’s mainly used to weigh the other items down to prevent them from moving. Because of its weight, it’s hard for mice to move it.
  • Little plank / Large plank
    : Mice can climb on planks. Planks are mainly used to build bridges and several other structures to allow mice to obtain the cheese.
  • Ball: A simple ball that bounces.
  • Canon
    : Canons share the same properties with anvils, the only difference resides in its movement. Cannons are shot in the direction of their arrow and won’t stop until they come in contact with a blocked item. Shamans mainly use them to get rid of useless items or annoying mice.
  • Conjuration
    : The conjuration is directly spawned without any waiting period and it’s composed of small blue blocks that you draw with your cursor. These blocks disappear after 10 seconds and mice can walk on it. The conjuration is available for only some few maps.
  • Portals
    : Portals are two items that allow mice to teleport from one to the other one. Mice can go in or out of either portal.
III. Anchors
Anchors allow the shaman to tie several spawned objects. The only way to create one of these anchors is to push C, V, B, N or J keys after selecting an item and before summoning it. If you push these keys several times, you’ll also be able to choose the anchor’s position on the item!

There are 4 different types of anchors and each of them has its own specific use :
  • – C – Yellow Anchor – This anchor needs to be attached to another item and make this item unable to rotate. It’s mainly used to build bridges and several buildings.
  • – B – Red Anchor – This anchor can be directly attached to the map or to any other item, but it can only be selected with a plank. Items are limited to a single red anchor and can’t be attached to any item that has a red anchor. Its main function is to rotate, and that’s not all! Red anchors have another nice function: they can be placed on a dynamic item in order to prevent them to move!
  • – V – Blue Anchor – This anchor needs to be attached to another item. It hinges the item.
  • – N and J – Blue Motorized Anchors – These anchors are to be attached to another item. They share the same properties with the blue anchor. but the difference resides in the fact they can rotate automatically, thanks to their motor.
IV. Ghost items
A ghost item is easily recognizable thanks to its transparency and its blue shade. These items work like the cloud ground: mice can go through them but items can’t. Each item can become a ghost item (except spirit, portals and conjuration). To ghost an item, press the spacebar after selecting it from the menu.

V. Hard Shamans
You’re now a “pro” which means you saved more than 1.000 mice! You know all the in and out about the shaman and you’re certainly looking for some new challenges! The Hard Mode has been made for you!

Click the feather next to the menu and select “Use shaman hard mode” . The first thing you’ll notice immediatly is your new shaman skin! Your tatoo’s color is now gold, but you’ll also be able to change it now via this same window.

But those aren’t its only features. Hard mode shamans can’t summon any spirit nor use any red anchor anymore! Nonetheless, they can create a totem to help them. Click on “Edit your Totem” to create yours!

A totem is a pre-made build that can be summoned once per map. This building can be anything: it can be decorative like this “mouse totem” or more useful like this bridge. Once you saved your totem and once you’re the shaman, you can spawn your totem thanks to this icon.


I. Game Modes
Your mouse will always spawn in a public room, they are easily recognizable since they are numbered room from 1 and tend towards infinity (the number of room adapts with the number of mice playing). Public rooms play vanilla maps and maps created by players via the map editor.

There are three different types of rooms:​
This is the "normal" mode of MiceForce. The mechanics of this mode are described above. A round may also occasionally feature a racing map.​
Vanilla is very similar to MiceForce. This mode only features admin-created maps and maps chosen from map creation events, which are considered easier for beginners to complete, as well as Cheese Farmers. It is the only mode that features player-made maps, besides MiceForce.​
In this mode, the shaman attempts to kill the mice, mainly by using cannonballs, or other summoned objects. In this mode, there aren't any mouse holes, but there is cheese in some maps to make it harder to move. The mice try to avoid the cannonballs and stay alive by the time the round is over. Sometimes, this mode features "vampire" maps. These maps have no shaman. A few mice are randomly selected as the vampires. The vampires attempt to "infect" other mice, while the mice attempt to stay away from the vampires. After a mouse has been infected, it also becomes a vampire, helping its comrades to infect other mice.​
The only difference between Kutier and Survivor is that shamans are not allowed to use their skills in this game mode.​
The racing mode has no shaman whatsoever. Mice try to complete maps as fast as possible. Returning to the hole first awards progress to certain badges and titles.​
Bootcamp levels are very hard, designed with experienced players in mind, they sometimes make use of shortcuts.​
In this mode, the map scrolls horizontally, and mice must keep up with it. There are points distributed on the map, and mice must collect as many as possible before gathering cheese and entering the hole. There is no shaman in this mode.​
There is no objective in this game mode. The map is made to look like a village, with several NPCs distributed throughout. The NPCs stay stationary, and users can buy items, titles, or badges from them using "coins" or other items. Players use the village to chat, roleplay, or trade.​
This mode has a list of user-created minigames. They have varying mechanics and objectives.​

II. Commands
  • /room: This command allows you to switch to a random room. Type /room followed by the room name you want to go in: type /room 10 if you want to go to the room 10 or /room fromage if you want to go to the room fromage.
  • /bootcamp: It works like /room but will send you in a bootcamp room.
  • /vanilla: It works like /room but will send you in a vanilla room.
  • /editor: This command will send you to the map editor.
  • /totem: This command will send you to the totem editor.
  • /w nickname: This command allows you to whisper a message to another mouse.
  • /friend nickname: This command allows you to add “nickname” in your friends list.
  • /profile nickname: This command allows you to see the profile of the player “nickname“.
  • /mute nickname: This command allows you to totaly ignore a player’s messages. You won’t receive any more whispers from him nor will you see him talking in the public chat.
  • /ban nickname: Players have the ability to exclude a player from the game for an hour via the popular vote. This command is taken into consideration if the player is in your room. Warning: any abuse will be punished.
  • /title: This command lists the titles you’ve earned by bringing cheese back or rescuing mice. To choose one of these titles, type /title followed by the number of the title you want. For example, if you want the title “Little Mouse” you have to type /title 0.
  • /silence: This command lets you toggle your whispers.
  • /ayshe: It unlocks the "MiceForce <3" title.
  • /bf [nickname]: Allows you to add players as your best friends.
  • /color: It lets you change your mouse color.
  • /crown: It enables/disables the crown picture in racing/bootcamp/defilante rooms.
  • /emoticon: You can change your emoticon with this command eg: /emoticon 7 also you can close your emoticon by just /emoticon
  • /etiket: You can change your tag with this command eg: /tag 777
  • /isimrenk: It lets you change your name color.
  • /karma: It shows your karma.
  • /mapcrew: It shows online mapcrew members.
  • /mod: It shows online moderators.
  • /mp3: It lets you play youtube links as mp3 e.g. /mp3
  • /music: It lets you play videos from youtube in tribe house e.g. /music
  • /ping: It shows your ping.
  • /ref: It shows you the amount of ref points you have.
  • /santa: command_santa
  • /sentinel: It shows online sentinels(forum moderators).
  • /settings: Enable/Disable settings button.
  • /skip: Allows you to collectively vote on skipping rounds.
  • /task: It shows your tasks.
Not open for further replies.
Top Bottom
"Dev-TR" theme by Soulzone